Fri
Aft submission v tired.wen to 2d lab to do. Created a new rocky background.
Sat-
Many of us went back to school today to try to complete our work and give each other suggestions. We had set targets to complete a certain amount of scenes but wasn’t able to. I hope all can be completed.
I tried shortening the story with opinions from Kezia and Yi chuin too. But my newest idea with their significant contribution is to show that the penguins were collecting a small fish pile and after that, the penguin walks closer to the stone and he throws down he fish too. But when he does that, the other penguins got a shock looking at the comparisons.
Discussed with chuin n kex hw to shorten
Discussed colours wif chuin n vv 4 rocks
Sunday, June 14, 2009
Thursday
Thursday
There is a submission for character desugn tomorrow and thus we had to stop P3 for a day to focus. Today will be a sleepless night again and we hope all goes well tomorrow! Had to focus on character design.
There is a submission for character desugn tomorrow and thus we had to stop P3 for a day to focus. Today will be a sleepless night again and we hope all goes well tomorrow! Had to focus on character design.
tues
Tues
In school today, I created a short turn for the starting shots and animated the walk. I am going to start drawing the rocky background for the other penguins to come on. I am thinking of shotening the storyboards.
In school today, I created a short turn for the starting shots and animated the walk. I am going to start drawing the rocky background for the other penguins to come on. I am thinking of shotening the storyboards.
Friday
Friday
Today, I came uo with the finalised penguin in flash and tested the line quality in blue or black outline. Black outline works fine.
However, I met with a problem where my background design is pixilated and thus, next time I should work in a higher resolution and double e size n re import so that it will affect less.
Production
Today, I came uo with the finalised penguin in flash and tested the line quality in blue or black outline. Black outline works fine.
However, I met with a problem where my background design is pixilated and thus, next time I should work in a higher resolution and double e size n re import so that it will affect less.
Production
Thursday
I consulted Amanda again today and she said my style is alright but I really have to speed up with the animating.
I also decided to work with flash and I have edited storyboards. However,I treied to cut short many frames as I am really short of time, but Amanda advised me that the net scene has to stay because it makes the flow clearer, and I added more scenes in. eg e guy catching e penguin.
I also decided to work with flash and I have edited storyboards. However,I treied to cut short many frames as I am really short of time, but Amanda advised me that the net scene has to stay because it makes the flow clearer, and I added more scenes in. eg e guy catching e penguin.
Wed
As for my presentation today, I had received comments that my story can still be clearer and I have to speed up my working pace.
Greg also commented that my frame non the penguins looking upwards is too straight and dosen not look like its looking at the right direction which I agree with. Kezia gave me great ideas on making my scene more humorous by showing the wild penguins collecting fish, and there was even a pile, but yet, it’s still smaller than e big fish the penguin brought from town.I thought that was funny. And as for the truck part, instead of both penguins behind the truck, they commented that I could use one scene of the penguin in front of the vehicle and the other behind to show boarding n alighting.
Amanda and Yichuin also suggested changing the shop to a open one instead and it ends with a shock on the fish monger’s face and the penguin and truck owner looks at each other when at the truck scene to show more interaction.
As for the ending, to make it clearer when the ending scene pans up to sky, the END word should come in there.
Thanks everyone for your valuable comments, I am trying my best to make the changes.
Greg also commented that my frame non the penguins looking upwards is too straight and dosen not look like its looking at the right direction which I agree with. Kezia gave me great ideas on making my scene more humorous by showing the wild penguins collecting fish, and there was even a pile, but yet, it’s still smaller than e big fish the penguin brought from town.I thought that was funny. And as for the truck part, instead of both penguins behind the truck, they commented that I could use one scene of the penguin in front of the vehicle and the other behind to show boarding n alighting.
Amanda and Yichuin also suggested changing the shop to a open one instead and it ends with a shock on the fish monger’s face and the penguin and truck owner looks at each other when at the truck scene to show more interaction.
As for the ending, to make it clearer when the ending scene pans up to sky, the END word should come in there.
Thanks everyone for your valuable comments, I am trying my best to make the changes.
Tues
There was presentation of our progress and we got to see Germaine’s piece. It was short,clear and funny and I enjoyed it. Tri’s colours and audio had an improvement.
Rachael’s had funny and cute characters. I thought Shu xian’s chicken is really cute and had nice stylizing, but don’t be over stressed!
Rachael’s had funny and cute characters. I thought Shu xian’s chicken is really cute and had nice stylizing, but don’t be over stressed!
Mon 1 june
Mon 1 june
After class, Yichuin came over my place to stay to motivate each other, however, as we did not sleep the night before, we could barely stay awake to do work. I asked for Yi chuin’s opinions too and she mentioned that my animation piece has no purpose and was also a bit draggy. I agree as I had been told by Alan my work has always been too epic too. This is bad as I have really got to be more realistic and learn how to tell a effective visual stpry in the given time frame.
I saw some others’ work too and it turned out well with nice audio. Audio really plays a big part. Some animated pieces left a deeper impact on me.
After class, Yichuin came over my place to stay to motivate each other, however, as we did not sleep the night before, we could barely stay awake to do work. I asked for Yi chuin’s opinions too and she mentioned that my animation piece has no purpose and was also a bit draggy. I agree as I had been told by Alan my work has always been too epic too. This is bad as I have really got to be more realistic and learn how to tell a effective visual stpry in the given time frame.
I saw some others’ work too and it turned out well with nice audio. Audio really plays a big part. Some animated pieces left a deeper impact on me.
30,31 may Sun
Many of us are not going to sleep today to compile our animatics. I have added some sounds and compiled them with the background and a rough character design too to put in the animatics temporarily.
28 may fri
We are having a interim on Monday and I have come up with my penguin design. She has a slight blush on her cheek too. I have tried painting in photoshop and Painter but it is hard to paint neatly in each area freehandedly. Regarding the line style for my background, I asked Amanda and she told me to go for a light outline or no outline at all.
As to how my characters are going to blend in with the environment, I need to experiment and test it out as proof of concept with the character inside.
As to how my characters are going to blend in with the environment, I need to experiment and test it out as proof of concept with the character inside.
27 may thurs
I had managed to come up with 3 different backgrounds currently.
One proble is that the shops maybe too empty, but I’m afraid too much details may cause distractions. I thought of a lineless background style too.
One proble is that the shops maybe too empty, but I’m afraid too much details may cause distractions. I thought of a lineless background style too.
26may Tuesday
26may Tuesday
I have decided on my wonky style and experimented some backgrounds for my shop with reference to the Flintstones’ wonky style too. I was thinking of having a flat 2D style also.
I have decided on my wonky style and experimented some backgrounds for my shop with reference to the Flintstones’ wonky style too. I was thinking of having a flat 2D style also.
25 may mon
Today, I had a headache and stayed home to do up my finalized background. I had an idea of putting the different styles of penguins I had though of before in my sketch book together to be shown in the animation. I have tried out the watercolour brush strokes style too, but I’m not really good at it as it turned out that the colours I mixed gets too dirty or too uneven and does not have that relaxed strokes in the way I wanted it to be.
I will consult Amanda tomorrow to ask for her opinions.
Today, I had a headache and stayed home to do up my finalized background. I had an idea of putting the different styles of penguins I had though of before in my sketch book together to be shown in the animation. I have tried out the watercolour brush strokes style too, but I’m not really good at it as it turned out that the colours I mixed gets too dirty or too uneven and does not have that relaxed strokes in the way I wanted it to be.
I will consult Amanda tomorrow to ask for her opinions.
24 may sun
24 may sun
Amanda encouraged me to use my disadvantages of not being able to draw to my advantage. I designed some wonky houses when I got home, hope it works. I have realized that background designs have a lot to take into consideration too. We have to know the atmosphere and add the colours accordingly, whether the style is a hard or the soft type, add elements that engage with tha characters, for example, my fish shop has a large fish at the top of it for the end and also know how much details to add so that there will be a balance between the character and the environment. There is also a Last but not least, there is also a play of angles.
Amanda encouraged me to use my disadvantages of not being able to draw to my advantage. I designed some wonky houses when I got home, hope it works. I have realized that background designs have a lot to take into consideration too. We have to know the atmosphere and add the colours accordingly, whether the style is a hard or the soft type, add elements that engage with tha characters, for example, my fish shop has a large fish at the top of it for the end and also know how much details to add so that there will be a balance between the character and the environment. There is also a Last but not least, there is also a play of angles.
21may Thursday
21may Thursday
I am stuck. I consulted Amanda again today and she showed me a watercolor paint style which I’m really comfortable with as I like soft pastel colors. Amanda was very nice and lent me a few books on the various styles I can try on. They had warped perspectives too which Amanda said I could try on too. There were some textured on pictures which gave a really different feel to it which Amanda said I could try out and also a book on the collages if I wanted to do a paper cut out style.
Books:
From a distance
The day I swapped m father for two goldfish
The city at the bay- warped perspective
I was rather inspired at the end of the consultation though Amanda encouraged me to do a normal animation to boost up my confidence and to train myself for FYP too, thus, I have decided to overcome my fears and try the more traditional animating methods.
I am stuck. I consulted Amanda again today and she showed me a watercolor paint style which I’m really comfortable with as I like soft pastel colors. Amanda was very nice and lent me a few books on the various styles I can try on. They had warped perspectives too which Amanda said I could try on too. There were some textured on pictures which gave a really different feel to it which Amanda said I could try out and also a book on the collages if I wanted to do a paper cut out style.
Books:
From a distance
The day I swapped m father for two goldfish
The city at the bay- warped perspective
I was rather inspired at the end of the consultation though Amanda encouraged me to do a normal animation to boost up my confidence and to train myself for FYP too, thus, I have decided to overcome my fears and try the more traditional animating methods.
Tues19 may
Tues19 may
I showed my revised storyboards to Amanda during lesson today and she was glad and felt that there was an improvement in the clarity of my visuals too. She explained that I needed to have tighter shots to show more feelings and depth with the audiences and that my penguin size in comparison to the human was too big, and size comparisons is a very important point I have always got to take into account to.
Also the scene where the penguin collects the fish from the owner has to be shorten and tightened to closer scenes so that the audiences can feel more for the character. I never thought of that before and, but now I realized. Also, if I wanted to create a kidnapping scene, there had to be more anticipation and mystery before the penguin colony and animal activist is revealed. This will give my animation a better flow with more feelings and a little humor added. Amanda even suggested I can show the penguins competing as to who can get the biggest fish with one penguin diving it and getting a small fish and another getting an even bigger one but are all stunned when the penguin that just arrived has a really large fish even without having to fish. That is a really nice idea and I will try to incorporate it into my story, just that I am a little stuck for now. We talked about the style of the drawings too and I showed Amanda a B/W Victorian style I created for the animation piece. Now I am thinking of whether to make it into a motion graphics, or a paper cut styled animated piece too. Amanda encouraged me to experiment but I have to go for the one which is less time consuming as I am running out of time already.
I showed my revised storyboards to Amanda during lesson today and she was glad and felt that there was an improvement in the clarity of my visuals too. She explained that I needed to have tighter shots to show more feelings and depth with the audiences and that my penguin size in comparison to the human was too big, and size comparisons is a very important point I have always got to take into account to.
Also the scene where the penguin collects the fish from the owner has to be shorten and tightened to closer scenes so that the audiences can feel more for the character. I never thought of that before and, but now I realized. Also, if I wanted to create a kidnapping scene, there had to be more anticipation and mystery before the penguin colony and animal activist is revealed. This will give my animation a better flow with more feelings and a little humor added. Amanda even suggested I can show the penguins competing as to who can get the biggest fish with one penguin diving it and getting a small fish and another getting an even bigger one but are all stunned when the penguin that just arrived has a really large fish even without having to fish. That is a really nice idea and I will try to incorporate it into my story, just that I am a little stuck for now. We talked about the style of the drawings too and I showed Amanda a B/W Victorian style I created for the animation piece. Now I am thinking of whether to make it into a motion graphics, or a paper cut styled animated piece too. Amanda encouraged me to experiment but I have to go for the one which is less time consuming as I am running out of time already.
May 18- mon
May 18- mon
Amanda took over us for the second part of the journey for P3 and she helped me look through the storyboards to see what could be done to salvage the story. The same comment I got was that she was unable to understand story too due to a shortage of panels which, although was what Alan mentioned to me too only goes to show that it is a obvious mistake that I had to rectify.
Amanda also pointed out the frames in which my 180 degree rule had been broken and that my ending had been too abrupt. She asked me to redo my storyboards and show it to her tomorrow.
Amanda took over us for the second part of the journey for P3 and she helped me look through the storyboards to see what could be done to salvage the story. The same comment I got was that she was unable to understand story too due to a shortage of panels which, although was what Alan mentioned to me too only goes to show that it is a obvious mistake that I had to rectify.
Amanda also pointed out the frames in which my 180 degree rule had been broken and that my ending had been too abrupt. She asked me to redo my storyboards and show it to her tomorrow.
May 15-presentation
May 15-presentation
Presetation was not very good today too. And I am really guilty, but up to now, I am a little lost on the story telling which I am really weak in.
The comments I got regarding the errors we had were the poor visual storytelling as many could not understand my story though they tried very hard which made it worse. There were a lack of frames which played a part in contributing to the poor flow. My audio had to be improved too and one comment that Alan made had me thinking was that my audience were not able to feel for my character, and if so, they will not feel involved with my story and that will result in my animated piece being less memorable. One way Alan suggested I could improve it was to make show the character thinking which could help connect with our minds.
It seems I have a long way more to go.
Presetation was not very good today too. And I am really guilty, but up to now, I am a little lost on the story telling which I am really weak in.
The comments I got regarding the errors we had were the poor visual storytelling as many could not understand my story though they tried very hard which made it worse. There were a lack of frames which played a part in contributing to the poor flow. My audio had to be improved too and one comment that Alan made had me thinking was that my audience were not able to feel for my character, and if so, they will not feel involved with my story and that will result in my animated piece being less memorable. One way Alan suggested I could improve it was to make show the character thinking which could help connect with our minds.
It seems I have a long way more to go.
May 14
Today was the final submission for MOIP2 and we rushed like mad with all our might to complete our MOIP2. I leanrt a very good lesson in my MOIP2 group project where the sounds really brought down the quality of our work and we were all very disappointed as we really put in our best efforts perfecting the visuals, but neglected the audio in the end.
The fast few, Kezia , Jarrold, Tri, Naf and Andreas, Gina Germaine, and Rachael presented today and their worked looks really good. I’m really proud of them and am a little envious of them too. They are amazing!
I can remember each specialty of the their animations and that’s really good as it shows that they all have something unique of their own which will help leave an impact on others. For Kez, I think her fat man character is really cute and her overall style looks rather professional. Jarrold’s baby pop sound stayed in my head and it should be a rather amusing piece. Tri’s forest background captures my attention somehow and it still stays in my head and I can picture it in my head quite well somehow though my memory has never been this good. I like her character clothe design too. Andreas smelly stink is the thing that jumps up most clearly at me whenever I think of his piece and I can still smell it’s stink now.Germaine’s lightning story brings out the humor really well and its simple and neat style makes it a comfortable experience to watch everytime. Gina’s character really gave me the creeps as she looks half dead even when she’s alive. Haha. But it suited her story well as it happened during Halloween. Rachael’s visual story telling is quite good too and I like the way her characters are designed and its funny everytime I think about the little old man talking to his tree. I hope mine has a unique point to it too and I can learn from all of them on how they made an effective story.
The fast few, Kezia , Jarrold, Tri, Naf and Andreas, Gina Germaine, and Rachael presented today and their worked looks really good. I’m really proud of them and am a little envious of them too. They are amazing!
I can remember each specialty of the their animations and that’s really good as it shows that they all have something unique of their own which will help leave an impact on others. For Kez, I think her fat man character is really cute and her overall style looks rather professional. Jarrold’s baby pop sound stayed in my head and it should be a rather amusing piece. Tri’s forest background captures my attention somehow and it still stays in my head and I can picture it in my head quite well somehow though my memory has never been this good. I like her character clothe design too. Andreas smelly stink is the thing that jumps up most clearly at me whenever I think of his piece and I can still smell it’s stink now.Germaine’s lightning story brings out the humor really well and its simple and neat style makes it a comfortable experience to watch everytime. Gina’s character really gave me the creeps as she looks half dead even when she’s alive. Haha. But it suited her story well as it happened during Halloween. Rachael’s visual story telling is quite good too and I like the way her characters are designed and its funny everytime I think about the little old man talking to his tree. I hope mine has a unique point to it too and I can learn from all of them on how they made an effective story.
May 13
Friday is the last interim before the first month comes to a close. I am pieceing up the new animatics and the sounds for presentation. I am quite in a loss for now. Sound effects are hard to find, but yet can affect one’s piece so much. I remember that Alan said we should be able to produce our own sounds during FYP. I hope I will be able to do that soon and even compose my own pieces if possible. (:
May11
Alan showed gave us a screening on Tekkonkinreet which was a show with a rather deep message with beautiful compositions and details, especially in the environment. We had a short discussion on how the creators managed to create such an impact when watching the show on the overwhelming perspectives and details the street and buildings had. A few immediately saw that it was designed in maya and rendered in 2D. Guess we are all rally influenced by the Maya software. It is amazing to know and witness the power of technology and how much Maya can achieve, yet, the fact that there are so many wonderful things that we are witnessing in Tekkonkinreet just shows the amount of the lack of the knowledge we have in the software too, especially me and I’m really struggling with it. However, I’m am glad that I had been given the chance to learn about the software. I hope to be able to master it someday and create something as spectacular too.
What I liked about the show was the contrast they had between the characters and the environment, with the characters looking very stylized, and it brings out the charm of them both.
There was also a mix of traditional illustration in it too and now I know, there are endless possibilities out there and we should never limit ourselves to just one. For all has its own strengths and it can even help bring out a variation of moods for your animated piece.
I am thankful to be able to catch the show.
What I liked about the show was the contrast they had between the characters and the environment, with the characters looking very stylized, and it brings out the charm of them both.
There was also a mix of traditional illustration in it too and now I know, there are endless possibilities out there and we should never limit ourselves to just one. For all has its own strengths and it can even help bring out a variation of moods for your animated piece.
I am thankful to be able to catch the show.
Friday 8 May
On Thursday, Vivien and I went to the library to borrow books for storyboarding as we are quite stuck at that.
Friday was consultation today and I was busying copying down notes into my sketchbook. I have leant some useful tips from the book.
Let me list out some for you.
1.Your initial storyboard should never be the final. As you move on, there will be certain changes so we shouldn’t love our boards to much and be prepared that some of our ideas will be thrown out totally and lastly we have to keep an open mind for ideas to develop a good storyboard.
2.Beat sheet
We should have a beat sheet to list out all the shots before we start so we can see the skeleton of the story flow.
Eg.
1. A boy walks to the window.
1. 2.There is a cat outside the window.
2. 3.The boy smiles
3. Shot list
After that, we add the shot sizes.
Eg.
1. A boy walks to the window. WS
1. 2.There is a cat outside the window.MS
2. 3.The boy smiles. MCU
After all these are planned out, one can start drawing out the storyboards to see the story flow visually and how we can improve to make it more interesting and suitable for the story.
That is all so far. Hope it helps! (:
Friday was consultation today and I was busying copying down notes into my sketchbook. I have leant some useful tips from the book.
Let me list out some for you.
1.Your initial storyboard should never be the final. As you move on, there will be certain changes so we shouldn’t love our boards to much and be prepared that some of our ideas will be thrown out totally and lastly we have to keep an open mind for ideas to develop a good storyboard.
2.Beat sheet
We should have a beat sheet to list out all the shots before we start so we can see the skeleton of the story flow.
Eg.
1. A boy walks to the window.
1. 2.There is a cat outside the window.
2. 3.The boy smiles
3. Shot list
After that, we add the shot sizes.
Eg.
1. A boy walks to the window. WS
1. 2.There is a cat outside the window.MS
2. 3.The boy smiles. MCU
After all these are planned out, one can start drawing out the storyboards to see the story flow visually and how we can improve to make it more interesting and suitable for the story.
That is all so far. Hope it helps! (:
6 May Tuesday
We are having consultations on alternate days so, so my consultation days will be on Wednesday and Friday. During lesson today, we had to do a Gantt chart to list out all the stuffs we need and put it to schedule so that we can keep track of our progress and not miss out on anything or spent too much time on certain stuffs amidst all the rush.
The Gantt chart has to list out specifically all the details of the dates and every aspect of the process be listed down. Some include the audio, the scenes, colouring, compilation, editing and much more.
These helps us to view the whole process more realistically and also helps you be more organized in your time management.
Alan also explained to us that breaking down our animation scenes will help in the long run. By breaking down, we can see the scenes that are harder or simpler and we should start from the simple scenes first so as to boost our confidence to continue on. This way, a clearer image of how the animation should look will also be revealed. From there, we move onto the hardest scene as the start and ending scene leaves the most impact on the viewers and so a good job should come out of it just in case we run out of time or if we die down in the later part.
Throughout the story, the visuals should be able to convey the message, and this should not be limited by the scenes itself so that if the clients were to ask for a change, the story should still be able to tell what it had initially wanted to.
This is a very realistic and useful tip I have never thought of before, I guess I have to make a lot of changes to my storyboards.
That’s all for today. I will be having my next consultation on Friday.
The Gantt chart has to list out specifically all the details of the dates and every aspect of the process be listed down. Some include the audio, the scenes, colouring, compilation, editing and much more.
These helps us to view the whole process more realistically and also helps you be more organized in your time management.
Alan also explained to us that breaking down our animation scenes will help in the long run. By breaking down, we can see the scenes that are harder or simpler and we should start from the simple scenes first so as to boost our confidence to continue on. This way, a clearer image of how the animation should look will also be revealed. From there, we move onto the hardest scene as the start and ending scene leaves the most impact on the viewers and so a good job should come out of it just in case we run out of time or if we die down in the later part.
Throughout the story, the visuals should be able to convey the message, and this should not be limited by the scenes itself so that if the clients were to ask for a change, the story should still be able to tell what it had initially wanted to.
This is a very realistic and useful tip I have never thought of before, I guess I have to make a lot of changes to my storyboards.
That’s all for today. I will be having my next consultation on Friday.
4 may
It is the start of the week and I have finally decided to change my story. I understand it may be a little too late and rushed now, but I had could not continue with my previous story anymore as there were many areas I could not cope in regarding the execution, the storytelling and a few other factors. Most importantly, I wanted to create a story based on my own storytelling instead of following strictly to the incidents that happened. Although I understand that even if I follow strictly, I have the freedom to the shots sizes angles and character personification, I still wanted something more I could call my own.
At the start of the lesson, Alan wanted us to submit our learning contracts before class began and he showed us stop motion of Wallace and Gromit. It was really entertaining.
However, the main purpose of showing us the animations were for us students to analyze the storytelling of the animated film. The planning of the angles, shot sizes and precise timing play a huge role in creating a smooth flow which helps the audience understand the story and be able to feel for and catch the humor as shown in the film. Thus, to be able to achieve these, you need to be very precise in your planning and that’s where the storyboards come into play. Each music and shot conveys a certain emotion sends a different message to its audiences.
Thus, the first step to a successful animation lies in the storyboarding, as a mere mistake due to poor planning can be disastrous. Hope I am able to go somewhere close.
Through the films, there were some useful pointers I learnt in character design too. The creators quoted that to give your characters a personality, it has to be built up well and does not have to be too extravagant or straight in your face. For example, to show a mysterious penguin, the creator gave the character a look without emotions and sleek body movements to go with it to show it’s mysteriousness and he behaves in this way so as not to give away anything.
At this point, I realized that the creators have given a mindset unique to each of his characters. As for the Main character who is gullible and naïve, shows all his emotions blatantly and acts more clumsily. I am amazed that so many thoughts can be portrayed from such short timeframe.
We had an enjoyable time and received many useful tips too. After that, I had to present my new idea to the class to see if they buy the story. Not everyone was convinced, especially Mr. Alan, though I am thankful for the chance given and apologize for taking up everyone’s time.
I am still rushing my storyboards and learning contract now, but I really hope I can manage to convince everyone of my new story.
I shall continue my work now. That’s all for today. (:
At the start of the lesson, Alan wanted us to submit our learning contracts before class began and he showed us stop motion of Wallace and Gromit. It was really entertaining.
However, the main purpose of showing us the animations were for us students to analyze the storytelling of the animated film. The planning of the angles, shot sizes and precise timing play a huge role in creating a smooth flow which helps the audience understand the story and be able to feel for and catch the humor as shown in the film. Thus, to be able to achieve these, you need to be very precise in your planning and that’s where the storyboards come into play. Each music and shot conveys a certain emotion sends a different message to its audiences.
Thus, the first step to a successful animation lies in the storyboarding, as a mere mistake due to poor planning can be disastrous. Hope I am able to go somewhere close.
Through the films, there were some useful pointers I learnt in character design too. The creators quoted that to give your characters a personality, it has to be built up well and does not have to be too extravagant or straight in your face. For example, to show a mysterious penguin, the creator gave the character a look without emotions and sleek body movements to go with it to show it’s mysteriousness and he behaves in this way so as not to give away anything.
At this point, I realized that the creators have given a mindset unique to each of his characters. As for the Main character who is gullible and naïve, shows all his emotions blatantly and acts more clumsily. I am amazed that so many thoughts can be portrayed from such short timeframe.
We had an enjoyable time and received many useful tips too. After that, I had to present my new idea to the class to see if they buy the story. Not everyone was convinced, especially Mr. Alan, though I am thankful for the chance given and apologize for taking up everyone’s time.
I am still rushing my storyboards and learning contract now, but I really hope I can manage to convince everyone of my new story.
I shall continue my work now. That’s all for today. (:
30 April
My dooms day came. And without a doubt, my presentation was really lousy, I am too weak in my execution. I feel really bad my work is so terrible. But never mind, I shall try harder.
Some useful feedback I gained was that the way I told my story is too long and is unable to fit the given time frame. I should learn how to spot the gist of the story better. I have been bad at summary since Secondary school.
Thus, due to my inability to spot the gist well, and too many things are cluttered together, there is no focus and the scenarios jump from one to another, thus, it confuses the audiences.
My comedy parts have also failed. Aha. I thought of the kangaroo grabbing the Old man’s wife in urgency, but Mr Alan pointed out that it does not make sense. I should think twice before doing what I do the next time.
In summary, he gave me advice on improving and shortening the story, which was to make it a news report style and take out parts that are not important, like the mother kangaroo died, the family adopted the baby and also that he frequently visits them.
I appreciate these advices, but somehow I still feel rather stifled by it.
I really feel like changing my story as I am stressed out by it. I like it as a piece of interesting news, but not as much as a animated short film as I think it’s too serious, with the Old man being knocked unconscious and the wife and all having to save him. It’s just a personal opinion. (: I would prefer a story with a more unusual storyline to it.
I am looking, I found a story about a Rhinoceros who though it was a dog and followed his playmates running around outside the house which scared away some visitors and also spoilt a bed he tried to sleep on when he saw the dogs doing so previously. It is really adorable, and here’s the link if you all are interested to take a look at. (:
Here’s the link: http://www.dailymail.co.uk/news/article-417111/The-extraordinary-story-Rupert-rhino.html
I am still thinking about it. But its pretty sad as the rhino died at the end due to pneumonia when he was released back into the wild as he got too big for his owners. ):
Some useful feedback I gained was that the way I told my story is too long and is unable to fit the given time frame. I should learn how to spot the gist of the story better. I have been bad at summary since Secondary school.
Thus, due to my inability to spot the gist well, and too many things are cluttered together, there is no focus and the scenarios jump from one to another, thus, it confuses the audiences.
My comedy parts have also failed. Aha. I thought of the kangaroo grabbing the Old man’s wife in urgency, but Mr Alan pointed out that it does not make sense. I should think twice before doing what I do the next time.
In summary, he gave me advice on improving and shortening the story, which was to make it a news report style and take out parts that are not important, like the mother kangaroo died, the family adopted the baby and also that he frequently visits them.
I appreciate these advices, but somehow I still feel rather stifled by it.
I really feel like changing my story as I am stressed out by it. I like it as a piece of interesting news, but not as much as a animated short film as I think it’s too serious, with the Old man being knocked unconscious and the wife and all having to save him. It’s just a personal opinion. (: I would prefer a story with a more unusual storyline to it.
I am looking, I found a story about a Rhinoceros who though it was a dog and followed his playmates running around outside the house which scared away some visitors and also spoilt a bed he tried to sleep on when he saw the dogs doing so previously. It is really adorable, and here’s the link if you all are interested to take a look at. (:
Here’s the link: http://www.dailymail.co.uk/news/article-417111/The-extraordinary-story-Rupert-rhino.html
I am still thinking about it. But its pretty sad as the rhino died at the end due to pneumonia when he was released back into the wild as he got too big for his owners. ):
29 April
Today is presentation day and I did not sleep the whole night before, but I am still really stuck, and my storyboards are really bad.
I can still remember the day when we presented our ideas; many of my classmates’ ideas were not really approved as it was not a fully developed story yet, but just a scenario. Many would have though I am really lucky to have found one which has the full flow of story. I agree, but somehow, the story seems to act as a template I have to follow no matter and I get very frustrated by not being able to move out of it but to follow accordingly and it gets boring. What’s worse is that I do not know how to pick out the gist of the story.
I am worried for my presentation, mine will be tomorrow. I am sure comments will be bad, but for now, I am really lost.
Seeing my classmates’ presentations today were really encouraging, they did really great work and I can even see the final coming out of it already, can’t wait. I especially thought the way Rachael told her story and how she designed it is really fantastic! It is humorous, appealing, straight to the point and unique.
I have learnt that, we should design our characters according to their personality too and improvise with that point. For example, my story was an old man who adopted a kangaroo and I simply designed a fat old man with a fat belly, some of my friends told me he looked cute, that was really sweet of them. But thinking back, I realized that its not enough, I should have stylized it more and give clues about the characters and the things they will do and behave through their character design, this way, it also makes it more unique.
There is so much I have to change and do, but the timeframe now is too short! I really have to train myself to be better as if my course mates can do it, there’s no excuse for me.
Anyway, TY’s created her story in a very visually appealing way. I am amazed by her that even though the story can be rather disturbing as the performer is eaten up by a animals, she can make it out to be so harmless and entertaining. And just looking at her storyboards, even without the colours, I can already imagine the vibrancy and excitement of the whole scenario. Somehow, I think it is pretty amazing for I can even picture myself in the scenario itself as one of the audiences. I am still unable to grasp how they manage to do it, is it a play of good character design, the angles, or perhaps the story flow. I know, it must be a combination of all, but where do I start from? Sigh.
And Vivien’s character design has turned out pretty well as compared to before, but still there is room for improvement. You all have done well. (:
There were two talks for us today too. I really appreciate having these opportunities although I am really unsure if I want to continue in this line after I graduate. These talks are motivational as all these successful people are from Singapore too, and they are very normal people like us, just that they had a passion and never gave up. It helps to think that though Singapore is not very recognized, if you want it hard enough, you can reach it.(:
I can still remember the day when we presented our ideas; many of my classmates’ ideas were not really approved as it was not a fully developed story yet, but just a scenario. Many would have though I am really lucky to have found one which has the full flow of story. I agree, but somehow, the story seems to act as a template I have to follow no matter and I get very frustrated by not being able to move out of it but to follow accordingly and it gets boring. What’s worse is that I do not know how to pick out the gist of the story.
I am worried for my presentation, mine will be tomorrow. I am sure comments will be bad, but for now, I am really lost.
Seeing my classmates’ presentations today were really encouraging, they did really great work and I can even see the final coming out of it already, can’t wait. I especially thought the way Rachael told her story and how she designed it is really fantastic! It is humorous, appealing, straight to the point and unique.
I have learnt that, we should design our characters according to their personality too and improvise with that point. For example, my story was an old man who adopted a kangaroo and I simply designed a fat old man with a fat belly, some of my friends told me he looked cute, that was really sweet of them. But thinking back, I realized that its not enough, I should have stylized it more and give clues about the characters and the things they will do and behave through their character design, this way, it also makes it more unique.
There is so much I have to change and do, but the timeframe now is too short! I really have to train myself to be better as if my course mates can do it, there’s no excuse for me.
Anyway, TY’s created her story in a very visually appealing way. I am amazed by her that even though the story can be rather disturbing as the performer is eaten up by a animals, she can make it out to be so harmless and entertaining. And just looking at her storyboards, even without the colours, I can already imagine the vibrancy and excitement of the whole scenario. Somehow, I think it is pretty amazing for I can even picture myself in the scenario itself as one of the audiences. I am still unable to grasp how they manage to do it, is it a play of good character design, the angles, or perhaps the story flow. I know, it must be a combination of all, but where do I start from? Sigh.
And Vivien’s character design has turned out pretty well as compared to before, but still there is room for improvement. You all have done well. (:
There were two talks for us today too. I really appreciate having these opportunities although I am really unsure if I want to continue in this line after I graduate. These talks are motivational as all these successful people are from Singapore too, and they are very normal people like us, just that they had a passion and never gave up. It helps to think that though Singapore is not very recognized, if you want it hard enough, you can reach it.(:
28 April
We had consultation in groups with Alan today. Andreas was the first to present, his story idea was about a man who has a bit of mental problems and thus, did a lot of unexpected amusing actions.
I though the story was really complicated at times and I cannot get it very clearly, but overall, I think it have potential in it since Andreas is very good with his sense of humor too.
However, there was quite a lot of stuff he wanted to squeeze in his animation and that was a problem he had to overcome. Truthfully, I am facing the same problems as him and I really have problems shortening it. Fortunately, Mr Alan had helped him with the advice that he should just focus on a particular one. I guess I should try to do that too.
Next, it was Kala’s consultation and I thought her story is really interesting, about a guy who shipped himself in a parcel to his Mother. That is really so animated itself. Haha. However, initially, I thought that the main focus will be on the guy who shipped himself, yet, Mr. Alan told us the audiences should be able to sympathize with the delivery man more. I didn’t get it at first till he explained and there was also so much humor packed into it when he said his version in the delivery man’s difficulty delivering the parcel. Guess I should widen my thinking scope and see more possibilities as I tend to get very rigid with a certain fixed concept from when I see it.
These are the main two I could remember, as for Gregory’s it couldn’t really get into my mind visually as I’m not really keen on sports, moreover, there is foul play with gunshots, hmm, or perhaps that violence will not really show in the animation. But many people are pretty excited over the teams and there’s much excitement in their eyes. This, had also let me see more clearly how a person can identify with your given topic can affect so much, with my lecturer and course mates getting all hyped up over it and me not feeling much.
No matter what, I have a really bad feeling about my work, I still have got no idea how to go about it. Hope it will eventually go well.(:
Shermin
I though the story was really complicated at times and I cannot get it very clearly, but overall, I think it have potential in it since Andreas is very good with his sense of humor too.
However, there was quite a lot of stuff he wanted to squeeze in his animation and that was a problem he had to overcome. Truthfully, I am facing the same problems as him and I really have problems shortening it. Fortunately, Mr Alan had helped him with the advice that he should just focus on a particular one. I guess I should try to do that too.
Next, it was Kala’s consultation and I thought her story is really interesting, about a guy who shipped himself in a parcel to his Mother. That is really so animated itself. Haha. However, initially, I thought that the main focus will be on the guy who shipped himself, yet, Mr. Alan told us the audiences should be able to sympathize with the delivery man more. I didn’t get it at first till he explained and there was also so much humor packed into it when he said his version in the delivery man’s difficulty delivering the parcel. Guess I should widen my thinking scope and see more possibilities as I tend to get very rigid with a certain fixed concept from when I see it.
These are the main two I could remember, as for Gregory’s it couldn’t really get into my mind visually as I’m not really keen on sports, moreover, there is foul play with gunshots, hmm, or perhaps that violence will not really show in the animation. But many people are pretty excited over the teams and there’s much excitement in their eyes. This, had also let me see more clearly how a person can identify with your given topic can affect so much, with my lecturer and course mates getting all hyped up over it and me not feeling much.
No matter what, I have a really bad feeling about my work, I still have got no idea how to go about it. Hope it will eventually go well.(:
Shermin
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